Tuesday, April 21, 2009

Exorcism can no longer be used on players

Maybe I'm tired, maybe it's just been a rough week. Whatever the reason I only have one response to Blizz once again nerfing ret at the last second, and specifically for PvP where Ret is not dominant.

(please excuse my french)

FUCK YOU Blizzard, Fuck you.


That is all... for now.
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Exorcism can no longer be used on players

We made a change in the 3.1.1 patch to prevent Exorcism from being used on players. We didn’t announce this change ahead of time because we were trying to get the tooltip changed at the same time to reduce confusion. We still plan on getting the tooltip updated ASAP. Exorcism’s use in PvE has not changed at this time.

Going with a “not on players” solution is not ideal and we will be re-designing how the ability works in a future patch (the plan is sooner rather than later). We don’t like for PvE and PvP mechanics to work differently when we can avoid it. We also don’t like for a major damaging ability to be excluded from the PvP game. However, we thought this had become a balance issue serious enough to address at this time.

We shifted around paladin damage for 3.1 trying to increase sustained damage while reducing burst damage. Unfortunately, the Exorcism change did the opposite. Instead of stealing a GCD from a paladin, it actually gave them an extra one. A Retribution paladin could use Exorcism to cause damage while closing to melee and then be ready to go with their melee damage attacks. (Exorcism of course is not limited to Ret paladins either.) We changed the way paladins do damage for Lich King, so while it is unfortunate (and we accept full blame), it also isn’t too surprising that it is taking some effort to get their damage in the right place.

In the same patch where we remove the “not on players” limitation for Exorcism, we are going to change the way paladins do damage so that their normal combat moves have more depth to them instead of just using abilities every time they finish their cooldown. This should make causing damage as a paladin more interesting and also less bursty. While we have some ideas on how to accomplish that, if you have suggestions or your own ideas about how this could work, this would be a good time to share them. (As examples of abilities you don’t just use whenever their cooldown has finished, you might look at Conflagrate, Brain Freeze, Rip, Overpower or Arcane Blast.) We do request that you don’t fill the forums with posts of limited content or insight about how you don’t like to be nerfed. Nobody does.

It is always a judgment call about when a fix (a buff or a nerf) can’t wait. Some things we can’t change easily in hotfixes or small patches, and some things we consider too risky for technical reasons or for their potential effects on the game.

3 comments:

David said...

I have a great idea.

Lets all play PROT in PVP.

That way they will nerf tanking abilities thus making paladins 100% useless for any form of player vs. player.

Who wants to bet we can't use exorcism on DK/warlock pets?

PS. FUCK YOU GHOSTCRAWLER. I AM HEADING TO JOES TO EXACT SOME SWEET REVENGE.

Barrista said...

Who wants to bet we can't use exorcism on DK/warlock pets?Or on the DK who turns into a ghoul after death? These were effective before 3.1.

So that is all this patch was for? I thought it was to fix the fact that my auras were NOT persisting through death! I'm also not sure how this makes my bag addon obsolete! LOL

Tom said...

i can't contain myself at this point! I am blown away at the change to Exorcism after only having it at one week. I call bullshit on their testing.