Wednesday, April 22, 2009

Arena report Day 1 - Season 6

Ok folks, while I (and many others) stand my my big FU to Blizz from yesterday; it's time for a more coherent post. Unfortunately the armory hasn't updated yet so I don't have the match by match stats but after an evening of arena I have stuff to report. Some of it great other stuff not so much.

First of all, I'm pleased to report I did get a CHALLENGER title along with the achievement. It was probably the most frustrating season I've played in and I've played since S2 So congrats to me!




THE OVERVIEW

So log in late last night and immediately whisper my long time arena partner Kyllia. Turns out he's got some RL issues going on and says he's not going to be very available for games for a few weeks. That's not good since all teams now start at a ZERO rating. It take quite a few games to get up there. Fortunately now that I"m in a PvP guild I've met other folks exited to play and got a Death Knight to join me. I wound up playing 28 games last night. 18 of them with the DK, 10 with my Rogue partner.

Ending win/loss = 17 win 11 loss
Ending Rating = 799


THE GOOD

You're starting at a ZERO rating, it's actually awesome. Because the rating is so low, every loss you take is a zero point loss. Every win is a 47 point win.... Let me say that again because it's so important to what's going to make the season feel good to folks. Until you get well past 1k rating there is no penalty for losing you loose nothing. And every win is 47 points. Frankly it made last night probably the funnest to play in a long time. No need for your teammate to get pissed because some bonehead move got you killed. There's just no real pressure for the first 50 games or so. That's a nice change.

I'm not sure how high you need to go before you start loosing points. In two matches my opponents each lost 1 point while we still gained 47. My guild leader ended the night at a 1304 rating and said that he still hadn't seen any point deduction for a loss.

My 800 point rise in rating last night leads me to believe that the overall rating you get in S6 should be at least as high as you got in S5. That means gear will be easier to obtain. All Deadly gear has a maxium PR of 1500 and furious gear starts at 1400 for the off set. Combined with the fact that if you have less then a 1500 rating you will get points as if you had a 1500 rating... it's great news for caual PvPer's as well as moderates. I hope arena participation will improve.


THE BAD

Not all good news. Holy and Ret PvP builds are gimped compared to S5. The DK I was with Out DPS'ed me when I played RET. With exorcism gone I need to re-glyph myself. I swapped to Holy wich worked out much better (9 wins in a row, almost HOT STREAK). But I can tell it's still gimped. I'm running out of mana faster, I have no stun break, it's not great but it does still seem to work.

In other bad news, (for certain classes) I expect the same old combo's to be OP despite any nerfs, so plan on seeing more DK/Holy Pally teams, expect warriors and warlocks to suck, etc, etc.

At this point I'm unclear on what a zero start rating means for switching teams. Will you go back to zero PR every switch? Man that's going to be problematic I think.

Lastly, this isn't new but there is no Deadly gladiator PvP weapon just two tiers of Furious weapons.. minum rating for that is 1850.... Leaving most people to try to PvE for a better weapon.


GOOD LUCK IN SEASON 6 FOLKS!

6 comments:

Suicidal Zebra said...

"
I'm not sure how high you need to go before you start loosing points. In two matches my opponents each lost 1 point while we still gained 47. My guild leader ended the night at a 1304 rating and said that he still hadn't seen any point deduction for a loss."

You won't be losing any points until your personal (or team) rating starts to get close to your hidden (matchmaking) rating.

As you had a relatively high hidden rating (you were Ranked after all) you still fight against people at that hidden rating and personal/team rating changes are huge as the system brings you up towards that rating. If however you had a big bag of fail last season (say you got to 1100 rating) and you win 50% of you matches so far your personal/team ratings will converge to 1100 quickly at first and then tail off as you reach ~1000. By the time you hit 1100 you should start to get the usual +/-~10points for a win/loss.

I think this is a very nice change to the system but it does make the initial 50 or so games a little bit of a grind, especially with regards to getting ratings for gear. Those people that just aren't very good or have very poor comps and max at 700 will still find this Season as frustrating as the last.

Tom said...

Totally pumped for this season!

Tom said...

has anyone updated the prices for items this season?

Tom said...

No and I was thinking about doing just that... When I have some time I'll get right on it.

Tom said...

awesome!

Tom said...

Got a question, what are the best enchantments/gems for ret pvp?