Monday, May 18, 2009

The end of Ret Blogging? or the end of Ret?

Drunkenclod, have you been drinking again?....

Sure, but not right now, at this moment I'm quite sober and have noticed a sobering trend going on. THE DEATH OF RET.

No, I don't mean Blizz is eliminating the Ret class, nor do I think everyone's going to stop playing as a Ret pally and switch to a DK (or other class) alt. But I've been having this feeling of...well... apathy towards my Ret Pally ever since this latest patch went live; actually it's even more twards WOW in general, but since Ret is my default spec I think it's causing my happy feelings of Ret to vanish. The sense of "Fun" is going away. Turns out it's not just me. Other Rets are feeling the same way (I bet other classes are as well, but I'm sticking to RET for now).

Let's see what's changed in patch 3.1 for me. Perhaps the best thing to do is to compare what I WAS doing in 3.0 and what I AM doing in 3.1

GOLD FARMING / DAILIES
- Before 3.1 I was grinding out dailies on a regular basis, and enjoying it. My stash of gold had dwindled to a couple thousand and I needed to get it back up. I also needed Holar Rep for a shoulder enchant, AND farming plenty of ore for AH sales. After 3.1 it seems less important. I'm back in the 6-7k gold range, with nothing realy to buy. Added rep isn't going to get me anything besides an achievement point, and I swear there's only so many times I can joust an opponent in the Argent daily before I just get tired of mashing the same 3 buttons, in the same pattern, against the same opponent, in the same circle... well you get my drift.... Gold Dailies have lost their "luster".

PvE - Before 3.1 I was going raid and heroic content like mad (for me anyway) traditionally I wan't a fan of raiding, but in patch 3.0 the best gear came from 25 man, and excellent gear from 10 man, even a few 5's if I saved the badges. I ran everything from 5 man heroics to 25 man OS and even pugged Naxx a couple times. I looked forward to a nice 25 man OS group each week and VOA. (VOA will be addressed later as part of Wintergrasp)... After 3.1 it didn't make much sense to bother with 5 or (outside of Uldar) 10 mans at all. I mean the gear is so poor compared to Uldar or high level Arena that unless you've just hit 80 your gear is better already. Even old 25 man content gear is "average" for the veteran player but nothing to look forward to.

That leaves me to try and pug Uldar, which I havn't evn tried considering how hard folks say it is, and my PvP guild sure doesn't run it.... Leaving me no real gear upgrade outside of VOA and Arena... so let's look at those.

Wintergrasp/VOA - Before 3.1, ah wintergrasp was excellent. Sometimes laggy but overall playable. Sweet daily honor and enough turnaround to make it interesting. Also it was pretty easy to pick up a pug for 10 and 25 man after victory... And that pug would down the boss 80-90% of the time after the 1st month or so.... After 3.1 Wintergrasp gameplay was similar enough, but VOA bit the big one. Harder to get PUGs together. And when you did a large argument ensued on whether to do both bosses - just 1 - which one to do 1st and of course the people that left in disgust when the 2nd boss didn't go down, leaving you to wait and find replacements. I've HEARD this is somewhat better so after a couple weeks of leaving VOA alone I'm going to give it another shot. Wintergrasp remains one of the last interesting things going on. I hope the former glory days will come again. Not sure if the fact the honor goes back to weekly from daily will cause another round of fail though.....

Arena - Before patch 3.1 the season itself was very frustrating to play, BUT it was easy enough to get more then enough arena points. In fact I could outfit both specs in a couple months and still have left over points. The only problem was that the gear was sub-par. After 3.1 New season, new gear, and it's GOOD gear. But it takes a long time to get the gear. More honor is needed for each piece and (for most people including me) I'm getting around the same number of arena points....... Add to that the problem of any PvPer not having an upgrade path for a weapon... and the fact that you get the same # of points for a team rating of 150 as you do for 1,500 it just doesn't give you as much incentive to do a ton of arena. For the average player 10 games a week is as good as 50, especially in 3's and 5's.

BG's - Before patch 3.1 well overall OK with SOTA replacing AV as the main place to go for honor, a lot of grinding but the gear upgrades were huge. After patch 3.1 BG's the same but better queuing and improved AV again... another uber long grind for gear but this time it's more of an incremental gear upgrade rather then seeing a huge stat boost from crafted blue gear.

Playstyle -
Here's the deal, a Ret Pally is all about DPS. In PvE DPS it's fairly similar before an after the patch. Gear and talents provide some improvement but other classes have similar improvements so compared to others our DPS numbers on the raid charts haven't moved much. In PvP we received nerf after nerf.. no exorcism, less burst, bubble dispellable by warriors and priests, and of course (for many) Armor upgrades with no Weapon Upgrade. This means life is harder for RET in PvP... In fact blizz thinks the playstle is so "broken" their giving it a new overhaul once again... we'll see what this does for Ret but I'm not holding my breath; I expect either it's great but they wind up nerfing it so severely it sucks again... or their attempts to make it more "interesting" will realy just make it "harder"

So is it just me? Am I jaded? I don't think so.... look at the blogs I link to. There's 7 Ret Pally Blogs and they used to be updated multiple times per week, some every day. None of them except for Eye for an Eye have been updated recently... and what does E4E post? That he's not doing as much in WOW and is going to stop blogging regularly.

I'll leave you to draw your own conclusions.

Thursday, May 14, 2009

Finally a 3's team - but no one to play against.

Hey folks,

So I got what appears to be a solid 3's team going last night. I've played with both people before and we all get along well. The leader of the group is an excellent player; however this is an alt character for him.

I'm thrilled to join what could be a regular 3's team.... The only problem? I think we're going plateau in the 1600s; this is much lower then our team would have peaked in other seasons. What's the problem? No One is Playing 3's.

What do you mean Drunk? Well let's take a look at the armory. We ended the night with a 705 rating. That put our team on page 3 of 11... and 950th place.

Wow 3rd page out of 11, and in the top 1,000 already? Seems kind of high doesn't it. Well it turns out that by the time you get to page 7 all the teams are inactive.



So how many active teams are there in my battlegroup? Well if you count active as more then zero games then roughly 2,200. If you count active teams as more then 10 games we're closer to 1500.

Now I know it's early in the season, but plenty of folks have reached or surpassed the 1500 mark in 2v2.

Teams over 1500 in my battlegroup 2v2 = 1275
Teams over 1500 in my battlegroup 3v3 = 339
Teams over 1500 on my server 3v3 = 13

Now here's where I could start talking about how I'm PRO, my teams LEET and we'll PWN everyone for Gladiator in 3's.... Instead I'll be more realistic and say that if we get past 1500 this week we'll be one of the top 10 threes teams on my server

That my friends is a sad story for arena, and shows that Blizzard needs to encourage more participation in arenas. Do you need more proof? Would you like me to answer what place I would be in with a just over 1500 team in 5v5?

Currently a 1513 rating in 5's will give me:
  • 1st place on my server
  • 22nd in my battlegroup.
Linky linky

Monday, May 11, 2009

40k honor weekend


Actually 42,956....but who's counting :).... Lets face it, with Season 6 there's hours upon hours of grinding honor ahead of us. The Deadly offset runs over 256,000 honor. Heaven help you if you need to gear 2 specs!

So Friday night I log in and no arena partner hounding me to play 2's.. So I get on the honor grind and boy am I in for a pleasant surprise.

First let's get to what's NOT a surprise.... Wingergrasp. If for some strange, freaky, insane, reason you're not running this once per day you're throwing away a solid 5k honor for about 20 minutes of play. If you do no other grinding of honor you should get in a raid, and do the 3 daily quests associated with this battle. BOOM 5k minimum honor,




NOW, let's get to my very pleasant surprise!.............. Alterec Valley! (shh not so loud) After abandoning this BG for months, literally trying it out only a handful of times in WOTLK with absolutely horrid results, I had given this BG up for dead.

I mean truly terrible results, I'm talking 5 alliance to 40 horde at the start. People joking about ever winning again and the horde getting crazy achievements while farming AV for 1200 honor in about 10 minutes, while the poor alliance get killed a dozen times and end with about 50 honor. It was so bad I opened up a ticket with Blizzard asking them to fix the huge start disparity (They assured me there was no problem)

Well this weekend was AV weekend and I thought I'd give it another try. Blizz clearly fixed something in patch 3.1

  • Que time = Instantaneous, or 1 minute at most, usually within 5 seconds.
  • Average BG time = 10-12 minutes. Both teams just zerged all day. That's 5-6 battles per hour
  • Average honor for loss = 1,000
  • Average honor for win = 1,500
  • Average win % = 70
This was like a dream come true, sure a few battles were 20-30 minutes but VERY few. and more wins then losses. Here I am raking 6-8k per hour on average. WOW. My only regret is that I couldn't spend more time doing AV. My time these days is limited and I took some of it to arena. I'd say I did about 5 hours of AV total over the 2 days.

So did I get anything nice for myself with all that honor? Sure did. Now that deadly trinkets don't have a rating requirement I scooped up the Battlemaster's Conviction to replace my faithful Battlemaster's Determination. BAM +190 AP (actually +110 over my old one) plus an instant 3,385 heal YES PLEASE

Here's a couple screenshots of my weekend.... as always CLICK for a large view.

#1) I logged inside wintergrasp, horde controlled. Here's me killing the two horde inside and planting my awesome flag of ownership in one of their rotting bodies.


#2) Here's one of the better WG's I out healed everyone by a crazy amount. Just under 2k honor for that win, although it was one of the longer lasting games.

Wednesday, May 6, 2009

Arena gear - Cost and Time breakdown


Hi Folks,

I've been a bit busy at work (you know the thing that keeps a roof over my head until my blog is bought out by Blizz for millions :) But now that the 2nd week of Season 6 and many players are starting to eye their first piece of arena gear.

I've put together a chart showing all of the gear cost, complete with honor points, rating and arena points. Click the chart to see it in full size

Depending on a variety of things last season your gear is probably a mish-mash of Saronite - Deadly gear so I'm not going to go into detail on what to upgrade first, that's going to depend on how good/bad your current gear is and how high you expect your arena rating to hit this season.

I will say this - with deadly offset gear requiring no rating, and Deadly core sets rating ranging from between 1250 - 1500, I wouldn't waste time on hateful gear if at all possible. Go straight to deadly and furious offsets.


Don't know how you're going to do this season? Look at your rating last season and assume you'll be right around the same. That should help you figure out if you're going for the Furious Bracers at 1400 PR, or sticking with Deadly.

What about cost? This is where it gets ugly in my mind, especially if you're gearing for two talent trees (Holy and Ret in my case) With Blizzards new rule that any team rated under 1500 will earn points as if they were at 1500 here's the minim you will earn each week, even if your rating is at 1, or 100, or 1,000

2v2 = 261
3v3 = 303
5v5 = 344

Worst case scenario (and most likely for many people) is that you only have a 2v2 team and it's under 1500. That means you'll be waiting between 2-3 weeks to get enough arena points for the core deadly gear, or about 3 months for the full core set. 6 months to deck out both specs.

Furious is even crazier. Even if you get to the 1700's for some of the main pieces it's about 4 weeks per piece (assuming a 1750 2's rating gives you 519 points, and a core item runs over 2k AP)

So, the lesson here? Don't burn yourself out, you'll be playing the whole season to gear out. No mad rushes for gear like S5. Blizz has slowed the progression of acquiring top level gear both in PvE and PvP. Not a bad thing in my opinion but a change of pace from what we've seen in WOTLK.

Wednesday, April 22, 2009

Arena report Day 1 - Season 6

Ok folks, while I (and many others) stand my my big FU to Blizz from yesterday; it's time for a more coherent post. Unfortunately the armory hasn't updated yet so I don't have the match by match stats but after an evening of arena I have stuff to report. Some of it great other stuff not so much.

First of all, I'm pleased to report I did get a CHALLENGER title along with the achievement. It was probably the most frustrating season I've played in and I've played since S2 So congrats to me!




THE OVERVIEW

So log in late last night and immediately whisper my long time arena partner Kyllia. Turns out he's got some RL issues going on and says he's not going to be very available for games for a few weeks. That's not good since all teams now start at a ZERO rating. It take quite a few games to get up there. Fortunately now that I"m in a PvP guild I've met other folks exited to play and got a Death Knight to join me. I wound up playing 28 games last night. 18 of them with the DK, 10 with my Rogue partner.

Ending win/loss = 17 win 11 loss
Ending Rating = 799


THE GOOD

You're starting at a ZERO rating, it's actually awesome. Because the rating is so low, every loss you take is a zero point loss. Every win is a 47 point win.... Let me say that again because it's so important to what's going to make the season feel good to folks. Until you get well past 1k rating there is no penalty for losing you loose nothing. And every win is 47 points. Frankly it made last night probably the funnest to play in a long time. No need for your teammate to get pissed because some bonehead move got you killed. There's just no real pressure for the first 50 games or so. That's a nice change.

I'm not sure how high you need to go before you start loosing points. In two matches my opponents each lost 1 point while we still gained 47. My guild leader ended the night at a 1304 rating and said that he still hadn't seen any point deduction for a loss.

My 800 point rise in rating last night leads me to believe that the overall rating you get in S6 should be at least as high as you got in S5. That means gear will be easier to obtain. All Deadly gear has a maxium PR of 1500 and furious gear starts at 1400 for the off set. Combined with the fact that if you have less then a 1500 rating you will get points as if you had a 1500 rating... it's great news for caual PvPer's as well as moderates. I hope arena participation will improve.


THE BAD

Not all good news. Holy and Ret PvP builds are gimped compared to S5. The DK I was with Out DPS'ed me when I played RET. With exorcism gone I need to re-glyph myself. I swapped to Holy wich worked out much better (9 wins in a row, almost HOT STREAK). But I can tell it's still gimped. I'm running out of mana faster, I have no stun break, it's not great but it does still seem to work.

In other bad news, (for certain classes) I expect the same old combo's to be OP despite any nerfs, so plan on seeing more DK/Holy Pally teams, expect warriors and warlocks to suck, etc, etc.

At this point I'm unclear on what a zero start rating means for switching teams. Will you go back to zero PR every switch? Man that's going to be problematic I think.

Lastly, this isn't new but there is no Deadly gladiator PvP weapon just two tiers of Furious weapons.. minum rating for that is 1850.... Leaving most people to try to PvE for a better weapon.


GOOD LUCK IN SEASON 6 FOLKS!

Tuesday, April 21, 2009

Exorcism can no longer be used on players

Maybe I'm tired, maybe it's just been a rough week. Whatever the reason I only have one response to Blizz once again nerfing ret at the last second, and specifically for PvP where Ret is not dominant.

(please excuse my french)

FUCK YOU Blizzard, Fuck you.


That is all... for now.
===========
Exorcism can no longer be used on players

We made a change in the 3.1.1 patch to prevent Exorcism from being used on players. We didn’t announce this change ahead of time because we were trying to get the tooltip changed at the same time to reduce confusion. We still plan on getting the tooltip updated ASAP. Exorcism’s use in PvE has not changed at this time.

Going with a “not on players” solution is not ideal and we will be re-designing how the ability works in a future patch (the plan is sooner rather than later). We don’t like for PvE and PvP mechanics to work differently when we can avoid it. We also don’t like for a major damaging ability to be excluded from the PvP game. However, we thought this had become a balance issue serious enough to address at this time.

We shifted around paladin damage for 3.1 trying to increase sustained damage while reducing burst damage. Unfortunately, the Exorcism change did the opposite. Instead of stealing a GCD from a paladin, it actually gave them an extra one. A Retribution paladin could use Exorcism to cause damage while closing to melee and then be ready to go with their melee damage attacks. (Exorcism of course is not limited to Ret paladins either.) We changed the way paladins do damage for Lich King, so while it is unfortunate (and we accept full blame), it also isn’t too surprising that it is taking some effort to get their damage in the right place.

In the same patch where we remove the “not on players” limitation for Exorcism, we are going to change the way paladins do damage so that their normal combat moves have more depth to them instead of just using abilities every time they finish their cooldown. This should make causing damage as a paladin more interesting and also less bursty. While we have some ideas on how to accomplish that, if you have suggestions or your own ideas about how this could work, this would be a good time to share them. (As examples of abilities you don’t just use whenever their cooldown has finished, you might look at Conflagrate, Brain Freeze, Rip, Overpower or Arcane Blast.) We do request that you don’t fill the forums with posts of limited content or insight about how you don’t like to be nerfed. Nobody does.

It is always a judgment call about when a fix (a buff or a nerf) can’t wait. Some things we can’t change easily in hotfixes or small patches, and some things we consider too risky for technical reasons or for their potential effects on the game.

Tuesday, April 14, 2009

Get your patch 3.1 Ret PvP spec here (maybe)

Well, I was checking out the new wowhead talent calculator and trying to figure out a way to shave enough points out of the Ret Tree to keep a 30 second stun. Well I may have found it.

0/19/52

So let's look at what's missing from my tree.

SOC - Yep, Seal of Command is gone, the word from PTR folks is that because judgments count for a lot less damage, the blowback from Seal of Blood/Martyr is reduced greatly making this better for all around Damage. If there's an instance where you absolutly can't be taking damage, then you can always dust off that old Seal of Command or even go to a holy seal.

2H Weapon Specalization - Well, this was gone a long time ago for me. So not putting it back doesn't hurt.

Improved Blessing of Might - There it is... the two point loss that (if anyone coments) people will be looking at hard. I hate running numbers and I don't even have time for it right now, but my thought is wtih BOK trainable, a ret pally will be OK using BOK instead of BOM on himself. Sure there is less AP, but you get more health, more mana, bigger crit to make up for it. And you suddenly buy youself 2 spare points to get the 30 second CD for Improved Hammer of Justice and keep Divine Guardian which will just be huge.



The excellent blog RET PALLY SMASH has put up a different build 0/20/51 You get basically the same Prot tallents, but the ret tree gives up RV and Fanaticism instead of BOM and 2H weapon damage.

Here's the thing, Ret Pallies are getting their burst reduced already, RV and Fanticism work great together to help keep the burst up. 18% extra chance to crit AND when the crit happens 30% will be a DOT. Is that better then 6% white damage... Yes I think it is. Is it worth not having improved BOM? Only a little real world testing or heavy theorycrafting will tell.