Monday, June 22, 2009

Ret PvP for 3.2

Hey guys,

So I wanted to take a minute and address some of the PvP changes listed in patch 3.2 Some are pally specific others are general, but surprisingly no one seems to be writing about it. And frankly at least one of the points is huge....

Well I'm not going to dance around the elephant in the room.
  • The newest season of Arena gear can only be purchased if you meet the requirements with your 3 or 5 player team rating. Rating requirements from 2 player teams can still be used to purchase the previous season of gear.
HOLY CHIT SENIOR ~ If you've seen my previous posts you know the current participation for 3's and 5's is at an all time low. So much that 5's is basically a dead bracket on my server and for the majority of players 3's is not much better in terms of it being where you get your rating from.

So come patch 3.2 if you want any Furious gear for the season your 2's rating will not be enough. 3's or 5's will be mandatory. I'm talking everything from the lowly furious bracers at 1400 to that sexy 2h weapon at 1750. If you're like a huge percentage of teams out there without a 3's or 5's you'd better get any gear you qualify for NOW. You've been warned... Sure at the end of the day it should increase participation in these dead brackets which ultimately will be good. But scheduling will be more of an issue, more fights will break out amongst teams and overall I think there will be less gear progression in PvP, that is not a good thing.

Moving on:

  • Dalaran Sewers
    • The entire Arena has increased in size by 25%.
    • Mounts can now be used in this Arena.
    • The position and collision of the crates on the central platform has been modified.
  • Ruins of Lordaeron
    • Alcoves have been removed from the starting chambers.
    • Two line-of-sight tombstones have been added to the slime pool on the southern side of the map.
    • The collision around the central tomb has been smoothed out to prevent players from becoming stuck on the terrain as often.
    Well, hard to speak too much on the sewers, until I see it in action. as far as the Ruins go, this clearly is a bonus for people that know how to pillar hump, and a nerf to casters. LOS will be that much more important here.

    • Exorcism: Now has a 1.5 second cast time, but can once again be used on players.
    • Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant.
    Ah, now a lot of Pallys are glossing over the return of Exorcism Not here. There have been PLENTY of matches where a healer is down to almost nothing and i have ZERO spells left. Nothing but auto attack. I'm not saying this will be huge again, but it's 100% better then what we had with the nerf which was unusable in PvP period.

    There we go, there's a lot of other stuff, seal changes, wintergrasp changes, battleground changes. They're all being covered nicely at just about every other site. So I'll leave it to them for now. Plus you can be assured about half of it will be tweaked before the patch.

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