Monday, December 15, 2008

Strand of the Ancients - Get that Honor

Hey folks, this weekend I found myself doing a bit of BG... specifically the new Strand of the Ancients. Since I'm alliance no one answered any of my questions and as soon as the team started loosing the insults began flying.

After a few matches I got it figured out, but I figured I'd save some people from contributing to a loss and looking like noobs. So first of all let me give a brief overview of how this works.

There are two rounds, each lasting a maximum of 10 minutes (so the match is a maximum of 20 minutes long). Upon starting you will either find yourself on a boat which means you're attacking or on a platform/hill which means you are on defense. At the end of 10 minutes or the capture of the relic the round is over and you're automatically reset. If you started out on D you are now on O.. if you started on O you're now on D.

The side that captures the orb in the least amount of time wins! Honor is typically around 1,000 for the winning team and 500 for the loosing team. I've seen it as high as 1500/700 and as low as 900/400.... Still that's about 1,500 honor per hour for loosing and 4,000 honor per hour for wining C R A Z Y !

Before I start off on Offense or Defense take a minute to look at the map. (Taken while I was on Offense). Note the multi-colored gates and the horde GY's.... click to zoom in. Take it all in and reference it because it'll make the explanations easier if you know the layout.


OFFENSE (part 1)

So you've just ported in and you find yourself on a ship. You're on offense. You will be in one of two ships. Each will pull up in front of either the blue or green gate. Two siege canons will be waiting in front of your ships and if you're quick enough you can hop in one and control it. If you want to be a team player let the melee classes take the tanks and ranged classes follow.

Drive your tank up towards the gate use the special vehicle abilities to aim the canon and blast down the gate. Canons should focus only on the gate and the ranged people can work on shooting down the offensive turrets....OR once the canon blasts thru the gate ride like mad towards the nearest GY and take it. If you canon is still alive keep going to the next round of gates.

OFFENSE (part 2)

OK, hopefully you've blasted thru the first gate and taken the GY. As soon as a GY is capped the goblin workshops close to the GY will start producing more tanks. At this point anyone that wants to do so should grab a tank and make their way to the next gate... BUT BEFORE YOU HOP IN THE TANK grab a seaforium charge one of these acts the same as a hit from a tank. It's also the only way a person not in a tank can damage the doors....they look like little barrels next to the goblin workshop.

Just run up to the door drop the charge and it will go off in 10 seconds. (the horde can disarm it within those 10 seconds if they have the time to do so).... Keep grabbing tanks and breaking the wall untill you breach it.

OFFENSE (part 3)

Now make your way to the last (yellow) gate. Bring in as many tanks as possible and anyone not in a tank should be carrying a seaforuium charge to help with blasting the gate. Once this gate goes down make your way thru the courtyard and blast the doors of the keep down. Get inside and take the large orb. Once you take the orb the match is over and you're reset to Defense..or if you've already played D the game is over and whichever team grabbed the relic in the least time wins.



Defense (part 1)

So, if you find yourself on a hill you're on Defense. Get yourself to either the green gate or the blue gate. You'll see a set of stairs going up to the top of the gate. Run up and if no one is sitting in a turret (aka gun) you can Mount it. The controls work the same as the siege weapons. Aim and shoot. If both turrets are mounted hop onto the beach and help slow down the horde by killing enemy players or attacking the siege weapons As soon as the enemy leaves the boat start hitting the siege weapons. Kill them before they destroy your gate. If your gate is breached get off the gun and run to the inner wall.

Defense (part 2)

OK your wall has been breached, usually if the enemy tank got thru they're almost dead. Finish off the tank with a hit or two and either rush to your inner gate or to the GY (depending on where the horde is going). If no one is manning the inner gate turrets look for a glowing platform and hop on it.. this will transport you to the top of the wall so you can get in the gun and start wailing away... If the guns are manned stay below and help kill the tanks before they destroy the gate. If your 2nd set of gates are smashed retreat to the Yellow gate and repeat the process.

Defense (part 3)

The stinkin' horde have broken thru the yellow gate and are in the courtyard. Get everyone on your team in the courtyard and mow down the tanks as soon as they show up. DO NOT let them breach the door to the keep. Do whatever you have to do to destroy those tanks. Keep an eye out for the enemy planting the seaforium charges at your door and click to disarm them if they are planted. At this point either time will have run out or they have broken thru and got the relic. The match is over and you're reset to Offense..or if you've already played O the game is over and whichever team grabbed the relic in the least time wins.

!! IMPORTANT TIPS THAT WILL STOP YOU FROM LOOKING LIKE A NOOB !!

Offense

1) It's best to shout out before the match starts and pick a gate. I noticed the Green gate seemed to be the default in my BG's yesterday. If you arrive on the other boat drive your tank to the decided gate. Focusing on one side will help you team win quickly, If you win in under 4 minutes you get an achievement (got mine :).

2) Take a GY as soon as possible, no GY means no tanks, no seaforium charges.

3) If you're in a tank focus on the gates, unless you find yourself getting slaughtered quickly don't waste your time with the guns. Just blast thru the door ASAP.

4) Tanks work best in groups. Two tanks are 4x times as effective as one tank. A lone tank will be focused on by both turrets and any enemies on the ground. Two or three are a LOT harder to kill.

5) If your tank is destroyed you automatically hop out and do not die. You're probably close to the gate anyway take a minute to plant the seaforium charge

6) If a wall has been breached do NOT take precious time out to kill empty or manned turrets just drive on thru.

Defense

1) If both turrets at a gate are not manned, get in there and man it. For inner gates use the defenders portal (the lighted platform underneath a gate) to get in there.

2) Try to hang onto the GY's as long as possible. THIS IS CRITICAL... CRITICAL to wining. Once the opposing team takes the GY they have it for the entire round, you cannot take it back. They will gain control of the goblin workshop and tanks will start appearing. If you can keep the GY's under your teams control you're almost assured to keep your relic and win.

3) If you see the horde skipping your gate and going to the other one (ie you're at green gate and their going to blue) make sure to communicate that so your teammates can move their resources there. If it's clear they are totally skipping your gate get off the turret and help out your other gate.

2 comments:

David said...

This goes against my nature to help alliance, but I will give you some pointers.

1. All melee classes and healing classes except DKs drive the siege machines. DKs use deathgrip to keep people off the siege machine.
2. Ranged classes jump on the siege machine. You can still attack but cannot be attacked.
3. As alliance you have an easy job. So far you always go first, and however fast you complete the game, that’s how long the horde gets. So if you 2 minute it, we only get 2 mintues.
4. Going same side is always good, but after the first gate is down, 2 people should ninja the opposite side GY. Sometimes you can get those two sieges and ride straight to yellow untouched.

Tom said...

Thanks David, very useful into... not all horde are bad :)